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Game shift

v0.1.0

Game shift reshapes character progression and adds new ways to play through ClashTale content. This update slows down the path to end game, reduces some of the repetitive work created by the multi-class system, and introduces more options for players who cannot always find a full raid team.

  • Many new items are available. New items have been added to monster drops and crafting recipes. Their known sources can be checked in the item database and on the NPC map.
  • Character progression has been reworked. Experience gain is now much slower, and several new EXP maps have been added to the leveling route.
  • Guaranteed Specialist upgrades have been added. SP Upgrade Gem SP Upgrade Gem and Super SP Upgrade Gem Super SP Upgrade Gem allow Specialists to be upgraded from +1 to +15 with a 100% success rate while costing only gold. On a normal server, an end-game player may prepare around 10 Specialist Cards. Because ClashTale is a multi-class server, a fully developed character can require more than 40. This system is intended to make that workload reasonable without removing the gold cost.
  • Raids now have solo Time-Space versions. These copies provide the same rewards as their matching raids, except for raid tokens. They are intended for players who cannot find a team. Balance adjustments will continue over the next two days: the goal is to make the Time-Spaces comfortable for solo players while keeping organized raid teams more profitable.
  • Fast upgrade windows are now available for tattoos and carved runes. Multiple upgrade attempts can be handled without repeatedly navigating the original upgrade flow.
  • Level-up rewards have been adjusted. Specialist and equipment upgrade levels and rarities were reduced to make progression slightly more demanding. The updated milestones are listed on the Level Up Rewards page.
  • REALMS drops have been rebalanced. Rewards should now be distributed more evenly across all four REALMS. Further tuning will continue over the next two days.
  • Item information now links directly to the wiki. A new button in the item information window opens that item’s wiki detail page. Some items may still be missing from the item database; the list will continue to be expanded as skipped entries are found.

Every player kill in Act 4 now awards Glacernon Coins. Longer uninterrupted streaks increase the number of coins earned per kill:

Current streakCoins per kill
1–4 kills1
5–9 kills2
10–24 kills3
25–49 kills4
50+ kills5

The streak resets when you leave Act 4 and is not saved between visits.

  • Fixed an issue where every Warp button teleported players to the same location.
  • Corrected the textures used by the Warp widget. The Settings, Up, and Down buttons now use their intended visuals.
  • Fixed Caligor boxes.
  • Fixed Fernon gloves.
  • Corrected the stone required to craft Waterfall Berserker.
  • Corrected the respawn point used after dying on an Act 7 map.
  • Replaced outdated messages below the chat that were still promoting NosWings.
  • Several additional smaller issues were fixed but were not captured in the original update notes.

The wiki will keep improving over the next two days. Documentation is not my favorite job, but I will keep working through it until the important player information is properly covered.